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以下為51單片機(jī)播放音樂簡譜的函數(shù)庫: /************************************************************************** SOUND PLAY FOR 51MCU COPYRIGHT (c) 2005 BY JJJ. -- ALL RIGHTS RESERVED -- File Name: SoundPlay.h Author: Jiang Jian Jun Created: 2005/5/16 Modified: NO Revision: 1.0 *******************************************************************************/ /*說明************************************************************************** 曲譜存貯格式 unsigned char code MusicName{音高,音長,音高,音長...., 0,0}; 末尾:0,0 表示結(jié)束(Important) 音高由三位數(shù)字組成: 個(gè)位是表示 1~7 這七個(gè)音符 十位是表示音符所在的音區(qū):1-低音,2-中音,3-高音; 百位表示這個(gè)音符是否要升半音: 0-不升,1-升半音。 音長最多由三位數(shù)字組成: 個(gè)位表示音符的時(shí)值,其對(duì)應(yīng)關(guān)系是: |數(shù)值(n): |0 |1 |2 |3 | 4 | 5 | 6 |幾分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n 十位表示音符的演奏效果(0-2): 0-普通,1-連音,2-頓音 百位是符點(diǎn)位: 0-無符點(diǎn),1-有符點(diǎn) 調(diào)用演奏子程序的格式 Play(樂曲名,調(diào)號(hào),升降八度,演奏速度); |樂曲名 : 要播放的樂曲指針,結(jié)尾以(0,0)結(jié)束; |調(diào)號(hào)(0-11) : 是指樂曲升多少個(gè)半音演奏; |升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度; |演奏速度(1-12000): 值越大速度越快; ***************************************************************************/ #ifndef __SOUNDPLAY_H_REVISION_FIRST__ #define __SOUNDPLAY_H_REVISION_FIRST__ #include //************************************************************************** #define SYSTEM_OSC 11059200//12000000 //定義晶振頻率12000000HZ #define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔 sbit BeepIO = P2^6; //定義輸出管腳 unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表 unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置 unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 }; unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時(shí)器初值暫存 unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長定時(shí)器初值暫存 //************************************************************************** void InitialSound(void) { BeepIO = 1; Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計(jì)算TL1應(yīng)裝入的初值 (10ms的初裝值) Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計(jì)算TH1應(yīng)裝入的初值 TH1 = Sound_Temp_TH1; TL1 = Sound_Temp_TL1; TMOD |= 0x11; ET0 = 1; ET1 = 0; TR0 = 0; TR1 = 0; EA = 1; } void BeepTimer0(void) interrupt 1 //音符發(fā)生中斷 { BeepIO = !BeepIO; TH0 = Sound_Temp_TH0; TL0 = Sound_Temp_TL0; } //************************************************************************** void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed) { unsigned int NewFreTab[12]; //新的頻率表 unsigned char i,j; unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength; unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD; for(i=0;i<12;i++) // 根據(jù)調(diào)號(hào)及升降八度來生成新的頻率表 { j = i + Signature; if(j > 11) { j = j-12; NewFreTab[i] = FreTab[j]*2; } else NewFreTab[i] = FreTab[j]; if(Octachord == 1) NewFreTab[i]>>=2; else if(Octachord == 3) NewFreTab[i]<<=2; } SoundLength = 0; while(Sound[SoundLength] != 0x00) //計(jì)算歌曲長度 { SoundLength+=2; } Point = 0; Tone = Sound[Point]; Length = Sound[Point+1]; // 讀出第一個(gè)音符和時(shí)時(shí)值 LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個(gè)10ms) LDiv4 = LDiv0/4; // 算出4分音符的長度 LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標(biāo)準(zhǔn) TR0 = 0; TR1 = 1; while(Point < SoundLength) { SL=Tone%10; //計(jì)算出音符 SM=Tone/10%10; //計(jì)算出高低音 SH=Tone/100; //計(jì)算出是否升半 CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對(duì)應(yīng)音符的頻率 if(SL!=0) { if (SM==1) CurrentFre >>= 2; //低音 if (SM==3) CurrentFre <<= 2; //高音 Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計(jì)算計(jì)數(shù)器初值 Sound_Temp_TH0 = Temp_T/256; Sound_Temp_TL0 = Temp_T%256; TH0 = Sound_Temp_TH0; TL0 = Sound_Temp_TL0 + 12; //加12是對(duì)中斷延時(shí)的補(bǔ)償 } SLen=LengthTab[Length%10]; //算出是幾分音符 XG=Length/10%10; //算出音符類型(0普通1連音2頓音) FD=Length/100; LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個(gè)10ms) if (FD==1) LDiv=LDiv+LDiv/2; if(XG!=1) if(XG==0) //算出普通音符的演奏長度 if (SLen<=4) LDiv1=LDiv-LDiv4; else LDiv1=LDiv*SOUND_SPACE; else LDiv1=LDiv/2; //算出頓音的演奏長度 else LDiv1=LDiv; if(SL==0) LDiv1=0; LDiv2=LDiv-LDiv1; //算出不發(fā)音的長度 if (SL!=0) { TR0=1; for(i=LDiv1;i>0;i--) //發(fā)規(guī)定長度的音 { while(TF1==0); TH1 = Sound_Temp_TH1; TL1 = Sound_Temp_TL1; TF1=0; } } if(LDiv2!=0) { TR0=0; BeepIO=1; for(i=LDiv2;i>0;i--) //音符間的間隔 { while(TF1==0); TH1 = Sound_Temp_TH1; TL1 = Sound_Temp_TL1; TF1=0; } } Point+=2; Tone=Sound[Point]; Length=Sound[Point+1]; } BeepIO = 1; } //************************************************************************** #endif 以下為曲譜編碼文件,自己可以根據(jù)規(guī)則,對(duì)照簡譜編寫曲譜編碼表,我已經(jīng)做好了一個(gè)應(yīng)用程序,只需將簡譜輸入進(jìn)去,就可以直接輸出曲譜編碼表,省去人工編碼的痛苦。此軟件作為共享軟件發(fā)布,有需要的請(qǐng)留言,此東東絕對(duì)是搞電子設(shè)計(jì)在校大學(xué)生泡MM的巨佳手段,呵呵。 附錄: //揮著翅膀的女孩 unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03, 0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03, 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03, 0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, &nbs; 0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03, 0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03, 0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E, 0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02, 0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02, 0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00}; //同一首歌 unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03, 0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02, 0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66, 0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00, 0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03, 0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03, 0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03, 0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C, 0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03, 0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02, &nbp; 0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03, 0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70, 0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66, 0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02, 0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C, 0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66, 0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00, 0x00,0x00 }; //兩只蝴蝶 unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01, 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01, 0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00, 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03, &nsp; 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02, 0x10,0x03, 0x15,0x00, 0x00,0x00 }; |